Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
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Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
:hocho: Strictly RFC 3986 compliant URI parsing and handling library written in C99; moved from SourceForge to GitHub
Supercharged method introspection in IRB
TranslatedCross-platform USB HID/BLE smart mouse SDK with a C ABI for device events and audio. Windows x64/macOS ARM64 downloads; other platform packages on request.
A C99 Cross Platform 2D Game Library
The Linux port of the Sysinternals Sysmon tool.
Fiducial markers for SLAM.
Ultra High-performance Lightweight Embedded and Server OLTP RDBMS✨
MirBSD Korn Shell Source Code Mirror – This is a publish-only repository and all pull requests are ignored. This repository is a mirror and may receive forced (non-fast-forward) updates. Please contribute to the CVS repository of The MirOS Project instead.
A small, self-contained, zero-config, MIT licensed, cross-platform, readline and libedit replacement.
My UI Widget library for V
An extension of LPeg that supports labeled failures
A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.
Run basic functions from stripped binaries cross platform
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
Powerful macro (cross) assembler package for several CPUs
A microservice (sidecar) that helps instantly determine the status of your PostgreSQL hosts including whether they are alive, which one is the master, which ones are replicas, and how far each replica is lagging behind the master.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
simplified cross platform spatial audio framework
A single thread pure C implementation of the ROS framework
NASA/JPL SPICE Toolkit for C – patched for cross-platform compatibility
D bindings for the sokol headers (https://github.com/floooh/sokol)
Cross-platform, heap-free C test runner with parameterized and lifecycle-aware tests.