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73–96 of 117 · Most stars

C library for Convolutional codes and Reed-Solomon

  • convolutional-codes
  • reed-solomon
  • fec
  • viterbi-algorithm

production heap profiling for the JVM. compatible with google-perftools.

PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.

  • decompilation
  • game-port
  • goldeneye
  • goldeneye-007

HIBA is a system built on top of regular OpenSSH certificate-based authentication that allows to manage flexible authorization of principals on pools of target hosts without the need to push customized authorized_users files periodically.

Supernodal sparse direct solver. https://portal.nersc.gov/project/sparse/superlu/

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch

The DragonFly Mail Agent, a small Mail Transport Agent (MTA), designed for home and office use.

A sophisticated implementation of Unicode Bidirectional Algorithm

  • unicode
  • bidi
  • unicode-bidirectional-algorithm
  • uax-9

Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.

  • god-of-war
  • pc-port
  • psp
  • recompiler

🔍 Function-level tracing tool for Seccomp profiling, with eBPF

  • ebpf
  • ebpf-programs
  • golang
  • seccomp

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.