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Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

PS Vita games recompiled into native PC programs: you bring your own games and firmware

LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone

collection of C/C++ programs that try to get compilers to exploit undefined behavior

Hydra: an Extensible Fuzzing Framework for Finding Semantic Bugs in File Systems

🔍 Function-level tracing tool for Seccomp profiling, with eBPF

  • ebpf
  • ebpf-programs
  • golang
  • seccomp

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.

Witcher is the first framework for using AFL to fuzz web applications.

Rawstudio is an open-source program to read and manipulate RAW images from digital cameras.

  • raw
  • digital-camera
  • cr2
  • nef

An EBPF based IPv4/IPv6 firewall with integrations for OpenZiti Zero-Trust Framework edge-routers and tunnellers