Prototyping kernel development work outside mainline
- kernel-modules
- kernel
- xdp
- ebpf-programs
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Prototyping kernel development work outside mainline
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
PS Vita games recompiled into native PC programs: you bring your own games and firmware
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
collection of C/C++ programs that try to get compilers to exploit undefined behavior
Hydra: an Extensible Fuzzing Framework for Finding Semantic Bugs in File Systems
🔍 Function-level tracing tool for Seccomp profiling, with eBPF
Tree-sitter grammar for comment tags like TODO, FIXME(user).
🧪 Lightweight health check utilities for Docker containers
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
VCFG: optical-flow frame generation plugin for GoldHEN homebrew
luaproc is a concurrent programming library for Lua
LibRaylib Bindings for Crystal.
The Esoteric File Archive
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
Witcher is the first framework for using AFL to fuzz web applications.
Sample ebpf programs to analyze
GBDK tutorials
Rawstudio is an open-source program to read and manipulate RAW images from digital cameras.
An EBPF based IPv4/IPv6 firewall with integrations for OpenZiti Zero-Trust Framework edge-routers and tunnellers
Analyzer for radio telegrams in a HomeMatic environment
Guile-SSH is a library that provides access to the SSH protocol for GNU Guile programs.
VANC Processing Framework
simplified cross platform spatial audio framework