CMake scripts for painless usage of SuiteSparse+METIS from Visual Studio and the rest of Windows/Linux/OSX IDEs supported by CMake
- c-plus-plus
- suitesparse
- cmake
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CMake scripts for painless usage of SuiteSparse+METIS from Visual Studio and the rest of Windows/Linux/OSX IDEs supported by CMake
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
MATLAB MAT File I/O Library with support for MATLAB Class Object System
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
A Windows-inspired PS5 homebrew OS bringing 32-bit and 64-bit Windows gaming to console hardware through a custom Wine/Proton compatibility stack and native Vulkan graphics.
🗜️ A packer for Windows x86 executable files written in C and Intel x86 Assembly. The new file after packing can obstruct reverse engineering(使用C和Intel x86汇编开发的Windows x86可执行文件打包工具,打包后的新文件可以阻碍逆向工程)
TranslatedCross-platform USB HID/BLE smart mouse SDK with a C ABI for device events and audio. Windows x64/macOS ARM64 downloads; other platform packages on request.
LinPad — Linux for iPad. A real Linux desktop on the iPad: native windowed desktop with tiling and workspaces, real Linux apps (Firefox, VS Code, Thunar, VLC) as native windows, ARM64 JIT, GPU via Venus/Metal, keyboard + trackpad + touch.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
A GB, GBC and GBA emulator with GB Camera support.
Minimal code to connect to a CEF debugger.
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Protects an unpatched PHP against php2shell (CVE-2026-109618 / CVE-2026-109619): a small extension that mirrors the official fix component by component and steps aside once the engine carries it. PHP 5.6-8.5; Sury, cPanel EA4, DirectAdmin, Docker, Windows.
My UI Widget library for V
windows pe packing
A POSIX shell for Windows.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
A multi-platform library to create a Vulkan window, and handle input events.
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
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