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Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.

A GB, GBC and GBA emulator with GB Camera support.

  • c
  • gameboy-emulator
  • gameboy-color
  • gameboy-advance

Allows PS4 games with no PS4 Pro Support to receive patches via illusionyy's ps-patch-system that can unlock higher resolutions

EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.

🔍 Function-level tracing tool for Seccomp profiling, with eBPF

  • ebpf
  • ebpf-programs
  • golang
  • seccomp

SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.

A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.

A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!

A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression

A collection of hash functions, ciphers, tools, libraries, and materials related to cryptography & security. :closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key: (project was renamed, libchaos is main)

Fast HTML5 parser with CSS selectors for Crystal language

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.

An EBPF based IPv4/IPv6 firewall with integrations for OpenZiti Zero-Trust Framework edge-routers and tunnellers