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Xenoblade Chronicles Definitive Edition Recompilacion Estatica con Mejoras. / Xenoblade Chronicles Definitive Edition Static Compilation with Enhancements

Castlevania: Symphony of the Night “Ultimate”: Saturn and PSP content ported into the PS1 version, built on sotn-decomp. No game data included: you build it from your own discs.

A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.

A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

A launcher for PC games on a jailbroken PS5, built on prospero-win (Wine, DXVK, VKD3D-Proton). Install games from USB with automatic covers, pick them from a carousel, and use the DualSense: vibration, light bar, adaptive triggers. FPS counter and update check. Games that need a launcher to start are not supported.