EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
- cricket
- direct3d
- emscripten
- reverse-engineering
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EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Hybrid Relational-Database/NOSQL-Datastore
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Sound Blaster emulation for DOS
Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.
Bringing the wonders of Elm to the iOS platform
A small, self-contained, zero-config, MIT licensed, cross-platform, readline and libedit replacement.
My UI Widget library for V
x86 emulation and shellcode detection
GTK 2 / GTK 3 based scientific calculator
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
A CHIP-8 interpreter, assembler and disassembler in C
Boot iOS simulator on jailed iOS without JIT
A collection of hash functions, ciphers, tools, libraries, and materials related to cryptography & security. :closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key: (project was renamed, libchaos is main)
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Run basic functions from stripped binaries cross platform
A multi-platform library to create a Vulkan window, and handle input events.
Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Rawstudio is an open-source program to read and manipulate RAW images from digital cameras.
HP48 emulator for Android
Haclog(Happy Aync C log) is an extremely fast plain C logging library