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193–216 of 238 · Most stars

A small, self-contained, zero-config, MIT licensed, cross-platform, readline and libedit replacement.

  • readline
  • libedit
  • linenoise
  • line-editor

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.

A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression

Decode mp3 base on https://github.com/lieff/minimp3

  • mp3
  • golang
  • decoder

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone

Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress

Witcher is the first framework for using AFL to fuzz web applications.

Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.

A highly customizable Lua 5.2 build system, allowing for common external modules to be linked in statically, and built-in modules to be excluded

Tamp is a low-memory, DEFLATE-inspired lossless compression library.

  • compression
  • deflate
  • heatshrink
  • lossless