LibXtract is a simple, portable, lightweight library of audio feature extraction functions.
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The reference implementation of orderly: a schema language for JSON.
Lua library for conversion between markup formats
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Arduino Text-to-Speech Library
- text-to-speech
- arduino
- tts
- speech
Clojure library for CUDA development
- clojure-library
- clojure
- cuda-development
- cuda
LMDB for Java
A multi-threading tool to sniff TCP flow statistics and embedded HTTP headers from PCAP file. Each TCP flow carrying HTTP is exported to text file in json format.
Terminate the JVM when resources are exhausted
The official NFFT library repository
- nfft
- fftw
- fourier-transform
- c
Hybrid Relational-Database/NOSQL-Datastore
RRRR rapid real-time routing
SQL Firewall Extension for PostgreSQL
R package for converting objects to and from YAML
- r
- yaml
- cran
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
SMG GBA Project
neo4j-client -- Neo4j Command Line Interface (CLI)
A small, self-contained, zero-config, MIT licensed, cross-platform, readline and libedit replacement.
- readline
- libedit
- linenoise
- line-editor
Get your device ip address, router ip or wifi ssid
- swift
- objc
- ip
- wifi
R package which integrating R and Julia
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
PS Vita Wi-Fi QoL plugin: boot auto-connect, HT40, power profiles, live SNR HUD
A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
- gamedev
- raylib
- raylib-swift
- swift