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ImageMagick is a free, open-source software suite for creating, editing, converting, and displaying images. It supports 200+ formats and offers powerful command-line tools and APIs for automation, scripting, and integration across platforms.

Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖

C library for encoding, decoding and manipulating JSON data

  • c
  • json

Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.

SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings for Python, Rust, C, C++, Swift, JS, and Go 📐

Fork of the popular zip manipulation library found in the zlib distribution.

  • minizip
  • zip
  • zlib
  • lzma

SiriDB is a highly-scalable, robust and super fast time series database. Build from the ground up SiriDB uses a unique mechanism to operate without a global index and allows server resources to be added on the fly. SiriDB's unique query language includes dynamic grouping of time series for easy analysis over large amounts of time series.

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

  • fileformats
  • houdini
  • particles
  • point-cloud

PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.

open source software for bidimensional and tridimensional remeshing

  • mesh
  • mesh-adaptation
  • anisotropic-mesh-adaptation
  • isotropic-mesh-adaptation

LibU is a multiplatform utility library written in C, with APIs for handling memory allocation, networking and URI parsing, string manipulation, debugging, and logging in a very compact way, plus many other miscellaneous tasks

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.

  • dawn
  • eternal-darkness
  • gamecube
  • linux

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.