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1–24 of 35 · Most stars

SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings for Python, Rust, C, C++, Swift, JS, and Go 📐

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Go bindings for OpenGL (generated via glow)

Lossless compression C library built for ultra-fast decode. Faster than LZ4 (+35% to 105%+; best on ARM64), at a better ratio. Official Rust, Python, Node.js, Go and WASM bindings. Write-once/read-many, with optional seekable archives for O(1) random access.

  • arm64
  • c
  • compression
  • lz4

C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

  • fileformats
  • houdini
  • particles
  • point-cloud

QuickJS with durable execution: suspend running JS, snapshot the whole heap, resume it in another process. Native TypeScript, a REPL that survives restarts, Rust bindings.

OCaml bindings to libcurl

  • libcurl
  • ocaml-bindings
  • ocaml

D bindings for the sokol headers (https://github.com/floooh/sokol)

  • bindings
  • d
  • dlang
  • sokol