Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
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.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
- direct3d
- direct3d11
- direct3d12
- graphics
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
- arm64
- game-port
- native-port
- proton
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
Arduino Text-to-Speech Library
- text-to-speech
- arduino
- tts
- speech
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
- god-of-war
- pc-port
- psp
- recompiler
An ELF / PE binary packer written in pure C, made for fun
- pe-packer
- elf-packer
- encryption-methods
- c
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game-port
- killzone
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.