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1–12 of 12 · Most stars

A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html

Translated🔥 A network library that is easier to use than libevent/libuv/asio. A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT/Redis client/server.

Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!