A fast entity component system (ECS) for C & C++
- ecs
- c99
- cpp11
- cpp14
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A fast entity component system (ECS) for C & C++
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
An OpenGL RTS game engine written in C
Pure C Game Engine
A free, single-player roguelike dungeon exploration game
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Retro ESP32 is a turbo charged Odroid Go Launcher, Emulator and ROM Manager
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Super Smash Bros. Ultimate as a native PC program by static recompilation: WindowSmash and ssbu-recomp merged. Bring your own dump. Discord: discord.gg/pkgyYGf3YB
A launcher for PC games on a jailbroken PS5, built on prospero-win (Wine, DXVK, VKD3D-Proton). Install games from USB with automatic covers, pick them from a carousel, and use the DualSense: vibration, light bar, adaptive triggers. FPS counter and update check. Games that need a launcher to start are not supported.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Spine module for godot game engine
Play The Duskbloods Network Test on Eglantine/Lichii: a launcher with local loopback-only servers for the online checks.
DOS Defender (Ludum Dare #31)
Bayonetta 3 v1.2.0 running natively on Windows through ScarletNX static recompilation, with an NVN renderer on Vulkan and a friendly launcher. Aiming for butter-smooth 60 FPS. No game files included: bring your own dump.
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Helps you being creative in V
Most awesome puzzle game
Speech to text module for Godot 3
Our entry for the gbjam 2016