Ultra-lightweight JavaScript engine for the Internet of Things.
- javascript-engine
- javascript
- jerryscript
- internet-of-things
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Ultra-lightweight JavaScript engine for the Internet of Things.
Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
ruby bindings to libgit2
Go bindings for GLFW 3
Next Generation Shell (NGS)
A streaming JSON parsing and encoding library for Ruby (C bindings to yajl)
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Go bindings for OpenGL (generated via glow)
Vulkan API bindings for Go programming language
Go bindings for Lua C API - in progress
Lua bindings for POSIX APIs
Lossless compression C library built for ultra-fast decode. Faster than LZ4 (+35% to 105%+; best on ARM64), at a better ratio. Official Rust, Python, Node.js, Go and WASM bindings. Write-once/read-many, with optional seekable archives for O(1) random access.
Small configuration file parser library for C.
QuickJS with durable execution: suspend running JS, snapshot the whole heap, resume it in another process. Native TypeScript, a REPL that survives restarts, Rust bindings.
A lightweight, dependency-free library for binding Lua to C++
Lua binding to libcurl
ruby bindings for liblxc
LibRaylib Bindings for Crystal.
The Ruby bindings of Groonga.
LZ4 bindings for Erlang
OCaml bindings to libcurl
Self-contained OCaml bindings to linenoise, easy high level readline functionality in OCaml
OOP Pascal Wrapper and bindings for Tilengine 2D retro graphics engine