Audio playback and capture library written in C, in a single source file.
- audio
- playback
- capture
- recording
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Audio playback and capture library written in C, in a single source file.
Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖
SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings for Python, Rust, C, C++, Swift, JS, and Go 📐
A framework for layer 2 attacks
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
A Linux packet crafting tool.
A C library for statistical and scientific computing
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
NASA/JPL SPICE Toolkit for C – patched for cross-platform compatibility