Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
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Blazing fast Markdown / CommonMark rendering in Swift, built upon cmark.
- markdown
- cmark
- swift
- commonmark
CommonMark parsing and rendering library and program in C
A basic 3D scene implemented with various engines, frameworks or APIs.
- computer-graphics
- graphics-programming
- rendering
- opengl
SVG rendering and manipulation library in C++
libass is a portable subtitle renderer for the ASS/SSA (Advanced Substation Alpha/Substation Alpha) subtitle format.
- substation-alpha
- libass
- c
- subtitle-formats
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
- vulkan
- vulkan-api
- quake
- quake2
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
- visualization
- graphics
- data-visualization
- scientific-visualization
A lightweight TrueType font rendering library
- suckless
- truetype
- c
- library
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Text rendering in Vulkan by estimating signed distance
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.