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1–13 of 13 · Most stars

A simple and easy-to-use library to enjoy videogames programming

SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings for Python, Rust, C, C++, Swift, JS, and Go 📐

Lossless compression C library built for ultra-fast decode. Faster than LZ4 (+35% to 105%+; best on ARM64), at a better ratio. Official Rust, Python, Node.js, Go and WASM bindings. Write-once/read-many, with optional seekable archives for O(1) random access.

  • arm64
  • c
  • compression
  • lz4

My UI Widget library for V

  • vlang
  • vlang-library
  • ui
  • widget-toolkit

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.

NASA/JPL SPICE Toolkit for C – patched for cross-platform compatibility

  • astronomy
  • astronomical-algorithms
  • celestial-mechanics
  • nasa

D bindings for the sokol headers (https://github.com/floooh/sokol)

  • bindings
  • d
  • dlang
  • sokol