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A hierarchical inference engine for frontier MoE models: hot experts on the GPU (CUDA, Vulkan), warm ones in RAM, cold ones streamed from NVMe. Written in C, runs on the hardware you already own.

Your GeForce runs AI at half speed. This fixes it for 20/30/40 series cards. Up to 2× FP16 / BF16 / TF32 tensor throughput

Dopamine is a semi-untethered jailbreak for iOS 15 to 26(.0.1)

Play your own Tears of the Kingdom and Breath of the Wild natively on Apple silicon Mac, iPhone and iPad. Not an emulator: the game's ARM64 code runs directly, NVN rebuilt on Metal. Bring your own game.

  • apple-silicon
  • arm64
  • breath-of-the-wild
  • game-port

TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)

  • compatibility-layer
  • diablo-2-resurrected
  • diablo2
  • game-port

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

Apple's open-source XNU kernel on Android phones: its own loader and drivers, Metal on the Adreno. Runs from RAM; a reboot gives the phone back to Android.

Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux

A lightweight, multithreaded GUI library in C for editors and tools. For C, Rust, C++, C#, Java, Python, Zig, Lua, Go, Odin

ESP-SDR uses the undocumented raw I/Q capture functionality of ESP32 family chips to turn them into (low-duty-cycle) Software Defined Radios

Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs