Classic Tomb Raider open-source engine
- tombraider
- openlara
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Classic Tomb Raider open-source engine
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Vulkan Quake port based on QuakeSpasm
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
Halo: Combat Evolved (for original Xbox) ported to Windows, Linux and Android
Automatically exported from code.google.com/p/micropolis
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
DOOM Classic for iOS Source Release
Full decompilation of Pokémon HeartGold and SoulSilver.
The repository host gives no description.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Static recompilation of The Legend of Zelda: Breath of the Wild (Switch 1.0.0 / 1.6.0 / 1.8.2) for Android - no game files included
Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Static recompilation of The Legend of Zelda: Skyward Sword for PC
Unofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc.
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
A native PC port of Monster Hunter Generations Ultimate. Requires the game's files to play or build.
The repository host gives no description.