Crystal bindings to SFML multimedia/game library
- crystal
- sfml
- game-framework
- bindings
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Crystal bindings to SFML multimedia/game library
It's like ActionCable (100% compatible with JS Client), but you know, for Crystal
WebAssembly runtime for Crystal
CrOTP - One Time Passwords for Crystal
A blazing fast internationalization (i18n) library for Crystal with compile-time key lookup.
Motion is a framework for building reactive, real-time frontend UI components in your Amber application using pure Crystal that are reusable, testable & encapsulated.
A compile-time, non-intrusive dependency injection system.
A testing library that allows "time travel," "freezing time," and "time acceleration". Inspired by the ruby-timecop library.
This shard provides facilities for checking whether a constant exists at compile time, and for a variety of different conditional compilation options. Code can be conditionally compiled based on the existence of a constant, version number constraints, or whether an environment variable is set truthy or not.
Compile-time Trie in Crystal
Crystal tools for providing different behaviour at compile-time based on semantic versions
Runtime and memory allocation metrics
GiavaScript JavaScript runtime ✨💎🚀✨
Time::Span String Converter Shard for Crystal