Port of godot-math to D: vectors, matrices, rectangles, points, AABBs, planes, frustums.
- d
- dlang
- game-development
- godot-engine
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Port of godot-math to D: vectors, matrices, rectangles, points, AABBs, planes, frustums.
Virtual text mode with 8x8 Unicode font and markup language.
A dynamic binding to the ALURE library for the D Programming Language.
A configurable dynamic and static D binding to the HarfBuzz library which is compatible with @nogc, nothrow, and BetterC.
Plug-and-play colorful VT100 logging for your terminal
Configurable dynamic and static binding to Facebook's zstandard compression library.