C++ examples for the Vulkan graphics API
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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
A gameplay-focused shader pack for Minecraft
CRT shader for retroarch, unity, kodi, amiberry and 86box
a simple example of ThreeJS with glslify
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A bokeh shader for GameMaker Studio 2
Include code from external files into your shaders.
Fireballs in GameMaker!
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming