Translated🔄 mpv player tinkering notes, Windows conf | Configuration with Chinese comments, localized (Chinese) documentation, quick help for getting started | mpv-lazy all-in-one package (懒人包, "lazy package"), Win11 x64 config | Shader and filter integration solution
- mpv
- vapoursynth
- mpv-config
- mpv-player
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
Learn computer graphics by writing GPU shaders!
A 2D shader for Godot 3 simulating a CRT
Cross-platform Emby desktop client with embedded mpv, GPU-Next, UOSC, danmaku and configurable shader profiles.
CRT shader for retroarch, unity, kodi, amiberry and 86box
A collection of shaders designed for LÖVE
a simple example of ThreeJS with glslify
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A bokeh shader for GameMaker Studio 2
Include code from external files into your shaders.
Fireballs in GameMaker!
"Blazingly fast", customizable, GPU-based heightfield fluid solver.