LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
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Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
A 2D shader for Godot 3 simulating a CRT
- godot-engine
- shader
- 2d
- crt
CRT shader for retroarch, unity, kodi, amiberry and 86box
A collection of shaders designed for LÖVE
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A bokeh shader for GameMaker Studio 2
Include code from external files into your shaders.