Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
CRT shader for retroarch, unity, kodi, amiberry and 86box
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A bokeh shader for GameMaker Studio 2
Include code from external files into your shaders.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming