Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
The open collection of GL Transitions
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
- blackhole
- claude-code
- ghostty
A 2D shader for Godot 3 simulating a CRT
- godot-engine
- shader
- 2d
- crt
Cross-platform Emby desktop client with embedded mpv, GPU-Next, UOSC, danmaku and configurable shader profiles.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming