C++ examples for the Vulkan graphics API
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Translated🔄 mpv player tinkering notes, Windows conf | Configuration with Chinese comments, localized (Chinese) documentation, quick help for getting started | mpv-lazy all-in-one package (懒人包, "lazy package"), Win11 x64 config | Shader and filter integration solution
- mpv
- vapoursynth
- mpv-config
- mpv-player
TranslatedA third-party Windows desktop client for Bilibili (B站), a native app built with the Windows App SDK
- bilibili
- windows-app-sdk
- winui3
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
- mpv
- mpv-config
- mpv-script
- mpv-scripts
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
- blackhole
- claude-code
- ghostty
Cross-platform Emby desktop client with embedded mpv, GPU-Next, UOSC, danmaku and configurable shader profiles.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Include code from external files into your shaders.