LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
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Cross-platform Emby desktop client with embedded mpv, GPU-Next, UOSC, danmaku and configurable shader profiles.
a simple example of ThreeJS with glslify
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A bokeh shader for GameMaker Studio 2
Include code from external files into your shaders.
Fireballs in GameMaker!
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming