C++ examples for the Vulkan graphics API
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
a simple example of ThreeJS with glslify
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Include code from external files into your shaders.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
- game-development
- gamemaker-studio-2
- webgl
- webgl-programming