LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Repository Index
85,081 visible repositories in the index
1–10 of 10 · Most stars
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
The open collection of GL Transitions
A gameplay-focused shader pack for Minecraft
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
- blackhole
- claude-code
- ghostty
A repository containing many free shaders to use with ghostty (the terminal)
A 2D shader for Godot 3 simulating a CRT
- godot-engine
- shader
- 2d
- crt
A collection of shaders designed for LÖVE
a simple example of ThreeJS with glslify
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding