Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Efficient, internationalized, multi-effects text renderer for GameMaker
Narrative design language for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
2D lighting and shadows for GameMaker
Data format converters for GameMaker LTS 2022
Coroutines for GameMaker
Live updating audio system for GameMaker
UI framework for GameMaker
Antialiased primitives library for GameMaker
Miniature delta time and time dilation library for GameMaker
.obj/.mtl loader, written in native GML, for GameMaker
Logging and crash handling system for GameMaker
Dynamic data loader for GameMaker LTS 2022
Pixel art upscaling shader for awkward resolutions for GameMaker
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
for GameMaker 2.3+
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
Awesome gamepad support for GameMaker Studio 2 games.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
A 1-pass blur shader for GameMaker Studio 2
3D collisions for GameMaker