Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
A 1-pass blur shader for GameMaker Studio 2
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
a placeholder asset generation script for Game Maker Studio 2.3+
subtitle support for video playback in GameMaker