A non-volatile solution for surfaces in GameMaker Studio 2
- buffer
- gamemaker
- gamemaker-studio-2
- gml
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A non-volatile solution for surfaces in GameMaker Studio 2
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).