Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Node base VFX editor for pixel art.
Efficient, internationalized, multi-effects text renderer for GameMaker
Narrative design language for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Make 3D games in GameMaker!
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Miniature delta time and time dilation library for GameMaker
.obj/.mtl loader, written in native GML, for GameMaker
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
Dynamic data loader for GameMaker LTS 2022
Pixel art upscaling shader for awkward resolutions for GameMaker
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Library of constructors operating and improving primary GameMaker functionalities.
GMUI - Immediate-Mode UI Library for GameMaker
⛰️ Collidable, destructible terrain in GameMaker Studio 2
Unit Testing Framework for Gamemaker Studio 2.3+
Texture Page Builder for GameMaker
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
for GameMaker 2.3+
GameMaker library for particles
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.