Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Node base VFX editor for pixel art.
Efficient, internationalized, multi-effects text renderer for GameMaker
Finite State Machine for GameMaker
Narrative design language for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
Make 3D games in GameMaker!
Data format converters for GameMaker LTS 2022
Coroutines for GameMaker
Lightweight, open source Twitch interface for Game Maker: Studio
Simple textboxes for Game Maker Studio 2
Live updating audio system for GameMaker
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
UI framework for GameMaker
Localization System for GameMaker
Antialiased primitives library for GameMaker
Miniature delta time and time dilation library for GameMaker
.obj/.mtl loader, written in native GML, for GameMaker
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Unit testing framework built in GML for GameMaker LTS
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki