An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!