An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
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An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
A parser for .ldtk levels for GameMaker
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
Library of constructors operating and improving primary GameMaker functionalities.
Unit Testing Framework for Gamemaker Studio 2.3+
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
GameMaker library for particles
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
A library for automatically generating documentation sites from GameMaker projects
for GameMaker 2.3+
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Highscores & Trophies for your GameMaker Game