An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
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An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
🌌 A script to generate starfields in GameMaker’s GML language
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
A library for automatically generating documentation sites from GameMaker projects
A library for A* pathfinding. Written for easy integration and plug-and-play
a placeholder asset generation script for Game Maker Studio 2.3+