Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Finite State Machine for GameMaker
Narrative design language for GameMaker
2D lighting and shadows for GameMaker
Antialiased primitives library for GameMaker
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Logging and crash handling system for GameMaker
Pixel art upscaling shader for awkward resolutions for GameMaker
for GameMaker 2.3+
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
A 1-pass blur shader for GameMaker Studio 2
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
A collection of matrix handling scripts
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
A Catspeak to Gamemaker VM bytecode Just-In-Time compiler.
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.