Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
Miniature delta time and time dilation library for GameMaker
A simple save file system for GameMaker
Unit testing framework built in GML for GameMaker LTS
Texture Page Builder for GameMaker
Gamemaker Lighting Engine
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
A non-volatile solution for surfaces in GameMaker Studio 2
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
A fluent API for easily creating GameMaker debug views
Simple deep file search function for GameMaker
Dual-kawase blur filter for GameMaker Studio 2
GameMaker bindings to the FMOD Studio API
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
A Catspeak to Gamemaker VM bytecode Just-In-Time compiler.
GameMaker Studio 1.4 to GameMaker 2022+ compatibility scripts.
Game File Archive Tool