Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Lightweight, open source Twitch interface for Game Maker: Studio
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
Unit testing framework built in GML for GameMaker LTS
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
for GameMaker 2.3+
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
3D collisions for GameMaker
for GameMaker 2.3+
Discord Webhook implementation for GameMaker
- discord
- discord-webhook
- discord-webhook-api
- discord-webhooks
a minimalistic UI framework for GameMaker
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
Highscores & Trophies for your GameMaker Game
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.