Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
Localization System for GameMaker
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Pixel art upscaling shader for awkward resolutions for GameMaker
Library of constructors operating and improving primary GameMaker functionalities.
D3D11 functions extension for GameMaker
A collection of useful GameMaker functions by Daikon Games
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
3D collisions for GameMaker
A fluent API for easily creating GameMaker debug views
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Collects room data and stores it into a JSON for later use.
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
Comprehensive, easy-to-use timer system for GMS2
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.
Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).