Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
A parser for .ldtk levels for GameMaker
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Antialiased primitives library for GameMaker
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Pixel art upscaling shader for awkward resolutions for GameMaker
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
⛰️ Collidable, destructible terrain in GameMaker Studio 2
GMUI framework for Game Maker
A collection of useful GameMaker functions by Daikon Games
Texture Page Builder for GameMaker
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
GameMaker library for particles
A non-volatile solution for surfaces in GameMaker Studio 2
Testing framework for GameMaker projects with useful features.
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
3D collisions for GameMaker
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GameMaker Motion Toolkit | Easy to use tween framework for GameMaker
Collects room data and stores it into a JSON for later use.
a minimalistic UI framework for GameMaker