Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Node base VFX editor for pixel art.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Antialiased primitives library for GameMaker
Logging and crash handling system for GameMaker
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
GMUI framework for Game Maker
A collection of useful GameMaker functions by Daikon Games
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
A port of the Javascript library to GML2.3
Awesome gamepad support for GameMaker Studio 2 games.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
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Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.
subtitle support for video playback in GameMaker