Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Antialiased primitives library for GameMaker
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Library of constructors operating and improving primary GameMaker functionalities.
🌌 A script to generate starfields in GameMaker’s GML language
- gml
- gamemaker
- gamemaker-language
- gamemaker-snippets
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
Testing framework for GameMaker projects with useful features.
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
A library for automatically generating documentation sites from GameMaker projects
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
Comprehensive, easy-to-use timer system for GMS2
GML Interpreter
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
A lightweight implementation of Elastic Search and Predictive Ngrams