Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Narrative design language for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
Simple textboxes for Game Maker Studio 2
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
Antialiased primitives library for GameMaker
A simple save file system for GameMaker
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
D3D11 functions extension for GameMaker
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
A simple http wrapper for GameMaker Studio 2
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
3D collisions for GameMaker
A fluent API for easily creating GameMaker debug views
A library for automatically generating documentation sites from GameMaker projects
Parallel Execution in GameMaker
Simple deep file search function for GameMaker
a simple book rendering framework for Gamemaker 2