Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Efficient, internationalized, multi-effects text renderer for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Data format converters for GameMaker LTS 2022
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
Unit testing framework built in GML for GameMaker LTS
Dynamic data loader for GameMaker LTS 2022
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Library of constructors operating and improving primary GameMaker functionalities.
🌌 A script to generate starfields in GameMaker’s GML language
- gml
- gamemaker
- gamemaker-language
- gamemaker-snippets
GMUI framework for Game Maker
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
Gamemaker Lighting Engine
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
Testing framework for GameMaker projects with useful features.
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
A library for automatically generating documentation sites from GameMaker projects
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Collects room data and stores it into a JSON for later use.
A collection of matrix handling scripts
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.