Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
Make 3D games in GameMaker!
Lightweight, open source Twitch interface for Game Maker: Studio
Miniature delta time and time dilation library for GameMaker
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
D3D11 functions extension for GameMaker
Texture Page Builder for GameMaker
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
A non-volatile solution for surfaces in GameMaker Studio 2
Testing framework for GameMaker projects with useful features.
A 1-pass blur shader for GameMaker Studio 2
Dual-kawase blur filter for GameMaker Studio 2
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
Highscores & Trophies for your GameMaker Game
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
GameMaker Studio 2.3+ example of Pause with no surfaces
A Catspeak to Gamemaker VM bytecode Just-In-Time compiler.