Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
Node base VFX editor for pixel art.
Narrative design language for GameMaker
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Data format converters for GameMaker LTS 2022
A parser for .ldtk levels for GameMaker
Live updating audio system for GameMaker
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
Antialiased primitives library for GameMaker
.obj/.mtl loader, written in native GML, for GameMaker
A simple save file system for GameMaker
Dynamic data loader for GameMaker LTS 2022
Library of constructors operating and improving primary GameMaker functionalities.
Unit Testing Framework for Gamemaker Studio 2.3+
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
A port of the Javascript library to GML2.3
GameMaker library for particles
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
A non-volatile solution for surfaces in GameMaker Studio 2
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.